Tutor 2 Bryce Dandelion
This short tutorial will show how to make the dandelion texture look more irregular. Here's what happens when you do something more complex than a solid color in the 'diffuse' channel. The recipe for this additional texture--
in DTE use 2 beige shades + spherical mapping
Noise: 1D sin, standard, XY=90 degrees, frequency 1500
Phase: 1Dsin, standard, XY=0 degrees, frequency 500, phase amplitude slider at 200.
See also message board 'rendering software' Bryce Mac & Win folders.
in DTE use 2 beige shades + spherical mapping
Noise: 1D sin, standard, XY=90 degrees, frequency 1500
Phase: 1Dsin, standard, XY=0 degrees, frequency 500, phase amplitude slider at 200.
See also message board 'rendering software' Bryce Mac & Win folders.
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